terça-feira, 8 de setembro de 2015

This introduces a delay, or lag/latency, between executions. While preemption wasn't important for DX11, and (cont) http://t.co/dD6WjcXnFt


Postado via Twitter https://twitter.com/framebuffer_br

September 08, 2015 at 03:13PM
via IFTTT

Nenhum comentário:

Postar um comentário